Learning Patterns for the design and deployment of Mathematical Games: Literature review
Abstract
This literature review is intended as an introduction to the issues that arise when trying to capture the process of designing and developing mathematical games. It offers a perspective on the range of approaches available. Design patterns are suggested as an enabling tool for good practice, by facilitating pattern-specific communication and knowledge sharing between participants. These patterns are termed learning patterns, and they will be available as an outcome of this project.
Domains
Technology for Human Learning
Origin : Files produced by the author(s)