Motivating learning in mobile and game-based environments - Experiences in everyday classroom work - The path to the School of the Future

Abstract : The world around us has changed. The pedagogy of the classroom has stayed more or less the same for decades, offering a stark contrast to the rate of change in other fields. Inspiration for change can be found in the veritable passion for new technologies, such as mobile devices and game technology, displayed by younger generations. The real challenge is to import these technological advancements into the classroom and, furthermore, educating teachers about the possibilities they hold. We have researched the core pedagogy of classroom learning and mobile learning for the last years. In this paper, we describe the School of the Future program and its goals and also what is the role of mobile and game-based environments. We will argue that classroom pedagogy must change in order to respond to modern requirements and those of the future.
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Pasi Mattila, Jukka Miettunen. Motivating learning in mobile and game-based environments - Experiences in everyday classroom work - The path to the School of the Future. Conference ICL2007, September 26 -28, 2007, 2007, Villach, Austria. 10 p. ⟨hal-00257152⟩

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