M. Kinder, Contextualising video game violence: from Teenage Mutant Ninja Turtles 1 to Mortal Kombat 2, pp.25-38, 1996.

J. Kirriemuir, A Survey of the Use of Computer and Video Games in Classrooms. Internal report for Becta (British Educational Communications and Technology Agency). www.becta.org.uk Laurel Computers as Theatre, 1991.

D. Lyke, Book Review, Human Resource Management, vol.40, issue.2, 1998.
DOI : 10.1002/hrm.1007

T. Malone, What Makes Things Fun to Learn? A Study of Intrinsically Motivating Computer Games, 1980.

T. Malone, Toward a Theory of Intrinsically Motivating Instruction*, Cognitive Science, vol.149, issue.4, pp.333-369, 1981.
DOI : 10.1207/s15516709cog0504_2

T. Malone, Guidelines for Designing Educational Computer Programs, Childhood Education, vol.4, issue.4, pp.241-247, 1983.
DOI : 10.1080/00094056.1983.10520592

A. Massanari, Four Models of the Use of Computer Games in the Classroom. www.ac.wwu.edu/%7Eanalisa/ issues/games.htm McFarlane The effectiveness of ILS, ILS: Potential into Practice. Heineman, pp.15-29, 1996.

A. Mcfarlane, IT and Authentic Learning -Realising the Potential of Computers in the Primary Classroom, Routledge (pp256), pp.1-12, 1997.

A. Mcfarlane and S. Sakellariou, The Role of ICT in Science Education, Cambridge Journal of Education, vol.81, issue.295, pp.219-232, 2002.
DOI : 10.4324/9780203267059

A. Mcfarlane, . Sparrowhawk, and . Heald, Report on the Educational Use of Games TEEM (Teachers Evaluating Educational Multimedia): www.teem.org Sexist Plaything or Transitional Object? How the Personality of the Player Interacts with the Personality of Lara Croft in Tomb Raider Fun and games are serious business EGGG: The Extensible Graphical Game Generator, Digital Diversions: Youth Culture in the Age of Multimedia, 1998.

S. Poole, L. Rieber, . Luke, and . Smith, Project KID DESIGNER: Constructivism at Work Through Play. www.ncsu.edu/meridian/jan98/ feat_1/kiddesigner.html (Role-playing) List of articles and papers concerned with the study of role-playing games. www.rpgstudies Computer Adventure Games and Education. Unpublished MEd thesis. Monash University, Melbourne Sefton-Green Literature Review in Informal Learning with Technology Outside School Sim City: Using a Simulation Game to Aid Understanding of Number. www.rbksch.org/maths/ Teachers/schools/simcity/scindex The effect of an educational computer game on motivation to learn basic musical skills: a qualitative study Learning Theory, the Encyclopedia of Informal Education. www.infed.org/biblio/b-learn Gameplay in Context: Learning Through Participation in Communities of Civilization III Players. Unpublished PhD thesis An America 'otaku' (or a boy's virtual life on the net Developing children's problem-solving: the educational uses of adventure games, Trigger Happy: the Inner Life of Videogames Proceedings of the Fifth International Technological Directions in Music Learning Conference Digital Diversions: Youth Culture in the Age of Multimedia) Information Technology and Authentic Learning, 1990.