Sustaining Interaction in a Mathematical Community of Practice
Abstract
This paper focuses on an activity in which students explore sequences through a game, using ToonTalk programming and a web-based collaboration system. Our analytical framework combines theory of communities of practice with domain epistemology. We note three factors which influence the length and quality of interactions: facilitation, reciprocation and audience-awareness.
Domains
Technology for Human Learning
Origin : Files produced by the author(s)
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