Virtual mental space: interacting with the characters of works of literature

Abstract : We build the software implementation of virtual mental space: its inhabitants are interacting with the literature characters in natural language. The players are encouraged to ask questions about intentions and desires, knowledge and believes, pretending and deceiving of the literature characters. Works of literature are identified based on the patterns of mental interaction between the characters. Reasoning about mental states and natural language processing with the semantic focus are the techniques required to implement the literature search component of the virtual mental world.
Document type :
Conference papers
Complete list of metadatas

Cited literature [8 references]  Display  Hide  Download

https://telearn.archives-ouvertes.fr/hal-00190371
Contributor : Jerome Zeiliger <>
Submitted on : Friday, November 23, 2007 - 8:43:03 AM
Last modification on : Tuesday, September 17, 2019 - 10:38:39 AM
Long-term archiving on : Monday, April 12, 2010 - 4:02:36 AM

File

Galitsky-2001.pdf
Files produced by the author(s)

Identifiers

  • HAL Id : hal-00190371, version 1

Collections

Citation

Boris Galitsky. Virtual mental space: interacting with the characters of works of literature. 4th International Conference on Cognitive Technology: Instruments of Mind, CT 2001, Warwick, UK, August 6-9, 2001. Lecture Notes in Computer Science 2117 Springer 2001, 2001, Warwick, United Kingdom. pp.282-288. ⟨hal-00190371⟩

Share

Metrics

Record views

221

Files downloads

277