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Learning Patterns for the design and deployment of Mathematical Games: Literature review
Mark Childs 1, Yishay Mor 2, Niall Winters 2, Michele Cerulli 3, Staffan Björk 4, Efi Alexopoulou 5, Ulrika Bennerstedt 4, Vincent Jonker 6, Chronis Kynigos 5, Dave Pratt 1, Monica Wijers 6
Kaleidoscope Network of Excellence Collaboration(s)
(2006)

This literature review is intended as an introduction to the issues that arise when trying to capture the process of designing and developing mathematical games. It offers a perspective on the range of approaches available. Design patterns are suggested as an enabling tool for good practice, by facilitating pattern-specific communication and knowledge sharing between participants. These patterns are termed learning patterns, and they will be available as an outcome of this project.
1 :  Centre for New Technologies Reseach in Education (CeNTRE)
University of Warwick
2 :  London Knowledge Lab (LKL)
Institute of Education - London
3 :  Istituto Tecnologie Didattiche
Consiglio Nazionale Ricerche (CNR)
4 :  Department of Education
Göteborg University
5 :  Educational Technology Lab (ETL)
University of Athens
6 :  Freudenthal institute
Utrecht University
Informatique/Environnements Informatiques pour l'Apprentissage Humain
didactical functionalities – learning patterns
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